| Educational Technology | Communication & Visual Culture | Arts & Technology Administration |


Technology Curriculum Development

Upon becoming Assistant Dean for Technology,  I proposed and created the new college-level interdisciplinary Arts Technology Program, which provides computer training to assist students in integrating digital technology into the creative process. The program began in 1999 and now hosts 35+ credit and non-credit courses per year in digital imaging, 3-D modeling and animation, web design, gaming,  digital video production, and digital audio.  I created and teach the core course, Fine Arts 2000 - Computers in the Arts.

I founded the Entertainment Arts and Engineering (EAE) Program with Robert Kessler (Computer Science) in the summer of 2007. This academic track provides an undergraduate, interdisciplinary academic path for those students interested in careers in the digital entertainment field (video games, digital animation, computer generated special effects, etc.) The EAE track is a collaboration between Computer Science and Fine Arts and students will finish their degrees with a strong grounding in either the Film Studies or Computer Science disciplines, but become either an artist with a good technical background or a computer scientist with experience in the creative aspects of game production and animation.

Working with Continuing Education, I created and implemented two programs, Internet Multimedia Design Certificate (IMDC) and Sight, Sound, and the Digital Age: A Multimedia Arts Summer Camp.  The IMDC Program focuses on creative professionals who want to apply their creative skills to internet web page design and layout.  The multimedia summer camp is for students 13-18 and strongly encouraged diversity among its participants through scholarships and recruitment.

As Department of Theatre faculty member, I helped develop and taught in a pilot Master of Fine Arts in Directing/Theatre Education program in collaboration with Sundance Theatre Lab designed specifically for working K12 teachers. Curriculum was delivered primarily ‘on-line’ although there was a two summer residency component. This 3-year 50 semester-hour program was the only one of its kind in the world.

As Department of Theatre faculty member, I successfully completed several research projects that focused on integrating digital technology into the theatrical design process.  The research resulted in the class, THEATRE 611 - 3-D Imaging for Theatre, which emphasized 3-D computer visualization of theatrical design, and adding 3-D drafting to the existing CADD course.