"They condemn what they do not understand."
-Marcus Tulius Cicero (106-43 BC)
Media Research:
My research is at the intersection of art, communication, and technology
in contemporary postmodern visual culture.
Media Production:
President of Angry Duck Productions, an LLC in Utah.
Technology & Administration:
Currently Director Of Digital Technology for the School of Mass Communication.
Teaching in the area of converging ideas about art and technology has been my focus almost from the beginning of my career at the University of Utah. I have always maintained that media-oriented computer technologies can be a very useful tool in the creation of the visual. The classroom becomes a safe environment that fosters experimentation with digital tools in the service of creativity and communication. Theory and practice work hand in hand and inform one another in the creative process. Practical knowledge of the technology allows the student to bring to life theoretical concepts; bringing them into the world in new ways and for new purposes.
More recently, I have become interested in media technology as a cultural construct as well and a creative process. Students are encouraged to analyze and deconstruct media texts/images and consider the influence of media on individuals and on society. This provides an opportunity for exploring relationships among media texts, culture, power, and the discursive formation of identity.
CMMN A201 - Digital Communication
This is a core course for the School of Mass Communication and serves to provide an overview of the practices and principles of digital media design and production within the context of visual communication principles and theories. Class participants create digital media projects that challenge and engage their understanding of the relationship between visual communication design and digital media production. Using the computer as an aesthetic communication tool, students design and communicate messages and expressions by combining digital text, imagery and sound and distributing them across multiple media channels.
Class Web Site: Dig Comm A201
Class Video Projects: SMC Video Channel
CMMN A394 - @Home, eWork, and iSelf: Exploring Social Media
This is an experimental course. This course examines and analyzes the character of emerging media forms and structures, particularly social media and Web 2.0 applications, the relationship between the forms, and the tools and concepts of each. Through readings, on-line research, and hands-on applied projects, we take an experiential approach to digital media making within each form and a practical understanding of what combination of forms is best for producing and desseminating communication messages. Throughout, we engage and critically evalute the relationship between emerging media and existing mass media networks. The class culminates in collaborative group projects, in the groups’ choice of media, to accomplish an assigned communication task.
FINE ARTS 2000 – Computers and the Arts
I created this course as the core for the Arts Technology Program in 1999 and still teach it. This course is an overview of Arts Technology creative processes and software applications. Students learn the basics of digital imaging/illustration, digital video, digital audio, web design, interactive design, and animation. Focus is on how these creative tools intersect in collaborative design processes.
FINE ARTS 3030 – Digital Arts: The Theory and Practice of New Media
This is a newly approved course for the Arts Technology Program that I created. We ask: Is it significant that our identity as an individual and a global society in the 21st century is increasingly constituted by our creation and consumption of new media? We explore “the genealogy of the computer as an expressive medium:” past, present, and future. Through the exploration of these realms, new ways of conceptualizing ourselves emerge: our bodies, the spaces we inhabit, and the potential for personal creative expression in global constructions of mediated culture and art.
FINE ARTS 3160/THEATRE 5160 – 3D Computer Imaging
This course was the result of creative research in 3D visualization for Theatre and focused on computer modeling, rendering, and animation. Students learned to create photo-realistic and stylized imagery and high quality short animations.
THEATRE 105/1560 – Production: Lighting and Sound
This is one of the department’s core courses required of all Theatre majors. Originally conceived as a production skills course, I broadened the curriculum to include basic design theory and understanding of role light and sound in Theatre production and performance.
THEATRE 607 – The Art of Light
I originally conceived this course while at Middlebury College but expanded it for the MFA Design curriculum at the University of Utah. Focused on the aesthetic, historical, cultural and physiological aspects of light in nature and by design.
THEATRE 611 – 3D Imaging for Theatre
This course was the result of creative research in 3D visualization for Theatre and focused on computer modeling, rendering and animation towards visualizing scenery and lighting designs.
THEATRE 4100/5100 – Computer Aided Design & Drafting (CADD)
This course provides practical and theoretical instruction is digital design and drafting for theatrical designers using VectorWorks.